Jacks [BETA]: The Free Open-Source Non-Collectible Card Game

by Super Jack on March 18, 2012

Created By Jack Wagner

I use to be an avid “collectible card game” player. I put my cards away in the closet for some time. It wasn’t until I start working at a video game company that I brought them back out to play with some co-workers. It was fun. So I tried to get some friends into it. I was able to get some friends to play, but the comment from one friend stuck in my head. He pointed out how the game was fun, but that there were just too many rules to learn, always some new card that trumped all the other cards, and that he wished there was just a set deck to play with.

So in the back of my head I’ve always been attempting to figure out what that game would be. A couple months ago it hit me; make a “collectible card game” that uses a standard 52-card deck; something most people have lying around the house.

I began playing around with some rules ideas, grabbed myself two decks of cards, and began testing it out by myself (I was already on the road at this time, and though many people said, “That’s a cool idea,” no one wanted to sit down with me to test it out…).

This is what I came up with:

Game Pieces:

  • Two 52-Card Decks
  • Two 6-Sided Dice

General Concept:

Numbered Cards (2-10) are Spells;

  • Hearts = Health
  • Spades = Counter
  • Clubs = Damage
  • Diamonds = Money

Face Cards are Troops; Kings beat Queens, Queens beat Jacks, and Jacks can cast spells of their Suit (that trump numbered spells). Troops are turned to attack the opposing player, dealing (1) Damage to them if not blocked.

Troops that are blocked are discarded if blocked by an equal or higher-valued Troop. If both the attacking Troop and the defending Troop are of equal value, both are discarded.

Troops that have attacked (or cast a Spell in the case of Jacks) on the Turn cannot be used to block.

Aces are Artifacts which can be turned to cast a spell of their suit; which trumps all numbered spells and Jacks.

Artifacts and Troops require Money to be played onto the Field; where they can be used. Troops and Artifacts must be on the Field at the beginning of the Player’s turn to be used on that turn. Troops and Artifacts must be turned in a manner that differentiates them from the other cards on the Field in order for them to

Countering: A spell of a countering suit must be cast that is of equal or higher number value (with Jacks beating 10s and Aces beating Jacks).

Hearts can Counter Spades when cast.

Spades counter all other spells.

Artifacts and Troops can be sacrificed to count as a single-use spell; trumping spells of equal or lesser value.

Every successful attack (A Troop that is not blocked, or a Club that is not Countered, or a spell from a Jack of Clubs or Ace of Clubs while in the Field) deals (1) Damage to the opposing Player.

Every successful Heal (Heart that is not countered, or a spell from a Jack of Hearts or Ace of Hearts while in the Field) recovers (1) Health for the Player.

The first person to lose 6 Health (as represented by the 6-Sided Die) loses.

No Player can Heal over 6 Health Points, unless a larger sided Die is used (in which there must be two for both Players, unless a handicap is agreed upon before the beginning of the game).

Stages of Each Turn:

  • Return any Troops or Artifacts on the Field to their “unused” state.
  • Discard any unwanted cards (skip on the first Player’s first turn)
  • Draw up to 7 cards (at the beginning of the game both Players draw 7 cards)
  • Cast any spells desired (from Cards or Troops/Artifacts on the Field)
  • Attack with any Troops on Field at the beginning of that turn
  • End Turn – Pass to Next Player

The Opposing Player may cast Counters and Health (to Counter Damage) at any time during the other Player’s turn.

Attacks from Troops cannot be Countered by Spells during the opposing Player’s Turn.

Spells cast by Artifacts and Jacks can be countered by higher-valued Counter Spells (and Health Spells when Countering Damage) during the opposing Player’s Turn.

BETA Status:

This game is in BETA Status. I have not yet tested this game out with other Players. However, I wanted to put the rules I have down in a public forum so that; 1.) I can maintain credit for the games creation, and 2.) other Gamers can try the game out and send me feedback, or build their own version of the game off of it.

Please send any feedback or ideas to: superjack@forceofdork.com

You may also post notes, comments and feedback, either as a comment to this article, or in the forum I set up on Gamefulhttp://gameful.org/groups/jacks-the-free-open-source-non-collectible-card-game/forum/

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I Need $ (To Buy Things)

by Super Jack on March 16, 2012

From: http://jaktober.chipin.com/i-need-$

I wouldn’t call myself a starving artist, but I’m certainly not fat. I have heard of obese artists, and I’d very much like to be one.

I have big plans for the future. I’d like to get a new computer and start working on my own video games. I’d like to finish the other three IRL-RPG books I have planned. I’d like to go see Avengers this Summer.

You know; plans.

And like most plans, these ones cost money. Maybe not 100K type of money (keep in mind that 100K is still 99% type of money), but you know what they say, “Shot for the bars and you might hit a liquor store.”

Sometimes a $8 bottle of rum does the job. Sometimes it takes a $100 bar tab. I want the ability to choose either. That’s where you come in; my loyal reader(s?).

I want to raise $100,000 by 4/20. Trust me, a majority of that will go back into the “local economy.”

I know what you are saying, “Fuck off!”

Just hear me out. I’m the kind of guy you want to have a lot of money. I buy cool stuff. If I were to buy a car it totally be a Tesla (with a vanity plate that reads, “Red 5”). If I were to buy a new computer it would be a Linux driven System76. I buy organic, local or fair trade. I buy folks drinks (and tip well). I donate to charity and independent political causes.

I’m a classy guy; and I’d like to be an upper-classy guy.

All I ask if for $5. If everyone who enjoys my rants and raves on Force of Dork chipped-in $5 I’d have like $15. And that’s a great start to 100K.

 

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Posted in The Astral Plane .


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Ron Paul: Dragon Slayer

by Super Jack on December 10, 2011

Dungeoneers, a flash based web dungeon crawler game, has gone beta. In order to get playthoughs done in a hurry, the creators of the game have offered to donate $5 to mailing out Brochures for Ron Paul to likely Republican Voters in Early Primary and Caucus States for each slain dragon (completion of the beta level).

The game is actually pretty cool. There is some simple strategy to learn and a lot of clicking to do. If you like casual games, killing dragons, and supporting the only candidate that will legalize weed (yes please!) then head over to Dungeoneer and kill yourself a dragon!

http://www.dungeoneers.com/ronpaul

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